• Where does it stop?

    Halloween, Black Friday, Cyber Monday, Christmas Elves, Christmas Jumpers – as we run into the end of 2019 I had a moment the other day where I wondered – where will it all stop?

    Where will the commercialisation of everything actually stop? I can imagine a day in the not too distant future where there will be a major sales event attached to at least every day of the week.

    I know in a good few countries it is almost possible to sometimes find local events tied to every day of the week – but I can see, due to the continued success of international events like Black Friday and Cyber Monday, new sales events emerging that target every day of the week – all in an effort to close more sales and make more money.

  • Own don’t rent

    As of today, December 10th, Creative Market increased the commission they take on each sale from 30% to 40% – yes that’s a 33% increase.

    They announced this change to shop owners in an email a few weeks back and it created a lot of discussion on the Creative Market community forums amongst shop owners. As you can imagine – most were not happy at all.

    This change from Creative Market comes on the back of a few different things they have been trying over the last while, one of which was the equally contentious Certified Products Badge they launched and are interestingly ending with this commission increase. Here is a short quote from the email on this:

    Effective December 10th, Creative Market’s Commission will increase from 30% to 40%, and Certified products will no longer have a different Commission from non-Certified products. We’ve heard your concerns about Certified, and this change is the first step in improving the program. We know buyers love Certified, so in 2020 we will explore ways to maintain that trusted shopping experience for buyers, while ensuring Certified works for Shop Owners as well.

    Now, to be clear, I have had a shop on Creative Market for a long time, I joined just after it launched in 2012 and released my first product in 2013 and even motivated my wife to start a shop of her own on Creative Market in 2015 (and she has seen the same impact on her store as what I describe below). I was a big fan of Creative Market and really believed that a marketplace that did the work to attract and build an audience in turn allowed shop owners to focus on what they were good at. But sadly, as of today, my opinion has changed.

    Creative Market has always been a side project for me and as such I was more than happy to give 30% of my sales to Creative Market for the work they did in attracting customers to the marketplace who in turn found my products and bought them. Over the years I have had some months where my shop made really good money and then it ran on autopilot while maintaining a reasonably steady stream of sales.

    However, then came 2019 and suddenly sales dropped – with no changes to the store or its products – sales just seemingly dropped overnight. Interestingly, when looking at the comments in the support forums around the commission increase – it appears my shop was not alone – many shop owners on Creative Market saw their sales have equally abrupt drops around the same time, and they have yet to recover.

    You can see the sales below for 2019, steady growth in the first few months and then the cliff…with some slow recovery and then another cliff….

    Interestingly, Creative Market launched a beta test of the Certified Product Badge in Mid Feb. What was also interesting was that in order to have your product certified you had to be willing to lose an additional 10% of your stores sales – so effectively the 40% they have now made standard in these changes – but now they doing away with that, and just making the 40% standard. 🤔

    With all this said, as I mentioned earlier, fortunately our stores were not our main sources of revenue – it was just a fun side project – but for many other shop owners on Creative Market it was not. I always knew that ultimately, by selling on a marketplace, I was giving up a percentage of my sales and in so doing was also tied to the rules of the marketplace – but this change really hurts when it comes on the back of already decreasing sales.

    In the future I will have second thoughts about using marketplaces and rather look to create my own site (after all I do work for WooCommerce now – lesson learnt) and rather use the 30% (or 40% in this case) of my sales to do my own marketing and build my own brand and customer base rather than rely on someone else to do this for me. Yes it will require more work and effort, but then at least I am not “renting” a place to sell my products and a customer base from someone else.


    To give you an alternate view to mine you can also read this post from a fellow Creative Market shop owner.

  • It’s the small things that matter

    We are currently getting feedback on some new designs (using Lookback – a great product if you have not tried it) as part of the cart and checkout redesign I am working on for WooCommerce. During the sessions, in the final step, we ask the person testing the prototype to view what the new checkout page (which they have just made changes to) would look like for their customers on ‘their’ live site. Simple enough right?

    Well, considering this is a prototype of static design files (using Figma) – and the person testing it is not actually testing it on their live site – it’s obvious that they are not going to actually get to see what the new checkout literally looks like on their own site – so for the sake of the prototype and tests it would have been easiest to just insert a ‘generic’ logo in the header of the ‘prototype’ site and expect the person testing it to imagine they looking at their own site right? Maybe.

    As we began the first session I thought – what if I tried to create a small moment of delight during the test (beyond the new designs obviously 😆 ), and take it from being ‘just another test’ to something a little different.

    So, while the first test was running I quickly went to the url of the person’s existing site and copied their logo across to the prototype (which automatically updates, thanks Figma!) so by the time they got to the last step – when they opened the ‘live preview’ – the first thing they saw was their own logo – in the prototype. The very first comment as they opened that screen was:

    Oh, there’s my logo!

    Which was followed by a big smile. Win!

    Needless to say, on every test thereafter it got nothing less than an immediate smile and in one case a series of questions on how did we actually manage to do that in a prototype and an acknowledgement of how something so seemingly small created a moment of delight for them.

    So – don’t stop at good enough, push for moments of delight – even in your prototypes if possible.


  • The value of good inputs

    Are the projects you are working on not having the intended impact? Do you find yourself working in a company that has a great ‘shipping culture’, but all the things you are shipping don’t seem to be having the right impact? Does it feel like your customers keep asking for more improvements, more changes, while you feel you are making so many changes already?

    If you feel like this, it may be that you are not getting the right inputs to help define what you work on next – what follows are some takeaways I got recently on how to potentially address some of these issues.


    Last month, I attended the UXDX Conference in Dublin. At the conference, one of the speakers, Paul Adams (SVP Product) from Intercom gave a talk titled The Definition of Done. In the talk he spoke about the hot topic of Outcomes over Outputs. What really captured my interest in the talk was when he made reference to what he felt was the third (and possibly missing) component in the Outcomes vs Outputs debate – Inputs.

    Then, late last month, Intercom followed that up with a conversation between Paul and Des Traynor (co-founder of Intercom) on the latest Intercom on Product podcast.

    This topic of inputs, and more so, high quality inputs, really resonated with me in terms of how companies (in general) and in the software industry specifically could, and I would argue should, be using inputs across their decision making process to help inform what to build and work on next.

    A ‘blue-print’ for creating an inputs-based, product development system

    To start – I think it is really important to note that it was stressed in both the talk and podcast that this ‘system’ is something you should keep working on. It’s not a set and forget system – you should obsess over it and place a high value on ensuring that you get good inputs, as the value and impact of your outputs and ultimately outcomes rely on the quality of the inputs.

    This is a brief summary of the ‘inputs’ system that Intercom uses themselves:

    • Vision and mission: Most often this is a one paragraph statement – what intrigued me is that Paul described Intercom’s as a 3 page document which continuously gets worked on. Personally, I do think that this is where so many companies get it wrong – they gloss over the value of a clear vision and mission, or class it as something ‘airy-fairy’.
    • Business strategy: This is where you answer how you will go about achieving your vision/mission over the next 3-5 years – and this does not cover specific projects nor is this to be confused with your vision.
    • Business goals: Here you set out the goals you have (and they can change per quarter) – things like: revenue and/or engagement targets this quarter – these help determine what ‘type’ of projects you might prioritise.
    • Prospective customers’ feedback: This comes from your sales team. They should be talking to your customers all the time, and if you don’t have a dedicated sales team in place – figure out how you can be having these conversations with your prospective customers. Don’t put words in the mouths of your customers. Don’t create fictional personas – talk to real perspective customers. They will show you the things you can build and change in your product that would help them decide to use your product vs your competitor.
    • Existing customer feedback: Finally, your existing customers are most often going to be talking to your support team. Intercom call this the CVR or Customer Voice Report and I have touched on this before – but capturing this feedback from your existing customers and translating it into a useable system which allows you to highlight customer needs is a hugely valuable asset.

    So how do all these areas of ‘input’ work together?

    Once you have all these inputs in place and your system is ‘gathering data’ so-to-speak, the next step is to balance out your customer feedback (both prospective and existing) against your vision/mission, business strategy and business goals.

    An example of how this then works is by looking at things like:

    • Is this next quarter more about prospective customers or existing ones?
    • Is it more about try to meet a certain business goal versus strategy?
    • Do you feel behind in your mission and vision, do you need to invest some time pushing your vision forward?

    But where does my decision making fit in as the CEO, Founder or SVP?

    Some might argue that this system is too ‘bottom-up’ – or someone may pull out the famous Steve Jobs quote that ‘customers don’t know what they want until you show it to them’ and all a company needs is a visionary leader who tells teams what to build next.

    Yes, some companies may have a Steve Jobs – they are the lucky few though. As Des said in the podcast – inputs are not something that the founder/management of Intercom thinks of:

    If I look at the inputs and think why am I having this idea, and no one else is? It’s easy to think maybe our system is broken, but maybe actually it’s being traded off against something that’s way more important that I don’t know about.

    And Paul shared:

    People ask: what’s my role, and what’s your role? Des and the co-founders, what do they do? Paul, you run the product, and what do you do? I always explain to people, and they’re amazed by this, that our job is designing the system. And here’s what’s not an input: Des’s idea, Paul’s idea. That is not how we run the company at all.

    This system is not bottom-up, this system (to me) is a great example of a cross functional and collaboratory process between all levels that takes into account both existing and potential customer needs, while balancing company vision/mission, goals and strategy.


    Finally, putting a system like this in place would take time, and more so, commitment. But, as Paul mentioned at the start of his talk – the ‘software’ business is not like the road-building business. You don’t need to innovate in road building, you just need to build a good road – however, in the software industry, we have to build and ship things fast to stay relevant – but it’s no use building and shipping things based on poor inputs.

    Start with the right inputs, identify those things that solve an actual customer’s needs. Building and shipping these things will create value for your customers, which in turn will increase engagement across your product, and then ultimately increase revenue.

  • Dark patterns vs Growth hacking

    I came across an article and related study via a few various places over the past week. If you have not seen it yet, or don’t want to click though – essentially, in February 2019, researchers at Princeton University analysed ~53k product pages from some of the most popular e-commerce sites online and discovered widespread use of “dark patterns” – so basically techniques employed to “manipulate” and “deceive” shoppers.

    What was interesting to me was the fact that this list includes things like:

    • Activity Notifications
    • Countdown Timer s
    • High Demand Notifications
    • Limited Time Notifications
    • Low-Stock Notification
    • Pressured Selling

    Now, most of the articles you will find on “growth techniques” or the more annoying “growth hacking” term will tend to include suggestions that using methods like these will help drive “growth” – but to me – seeing these listed out here as dark patterns makes me thing of my college Dave Martins post – Don’t Growth Hack – as he explains:

    Growth for the sake of growth has never been a good LONG-TERM business strategy. Growth for the sake of growth may appear to work wonders in the short-term, but long-term it’s a wolf in sheep’s clothing. Long-term, growth should be centered around people not numbers or percentages.

    I would argue that all of those items in the list above are short-term revenue growth drivers – and while they may make you more money in the short term they will do more damage to your brand and user experience in the long run.

    As Dave says in his article too:

    Instead of having your north star be growth, what if instead you focused on the success of your users as your primary objective?

    I strongly believe that focusing on your users, and actually working to solve their needs will lead to sustainable long-term growth.